![]() While this may seem easier, if you receive a Leg injury during that time, because of the inevitable knockdown and the fact that healing potions Lowest health thresholds at which injuries may occur. ![]() At the same time, let’s say you choose the This can be fatal because injuries will now last longer during the fight, greatly hindering your character. Occurrence at 40% and the second one at 25%. You may want to maximize your injury experience, choosing, for example, a 40% chance of receiving one, and setting the first NOTE: Be careful when setting up your injury thresholds. Thresholds 1 and 2 determine at which health percentage the first and subsequent injuries can appear. Injury Occurrence – by default one has a 30% chance of receiving an injury if their health falls below a certain threshold. A Laceration will also activate a visual bleeding effect. Leg Injury (Fatal Laceration) – Knockdown on initial contact and Fatal bleeding: you bleed out a base 1% Health every 2 seconds.īecause of this effect, you might receive other injuries. Head Injury (Concussion) – Immediately drains Magicka and prevents Magicka regeneration. While you can disable this from the menu, you will miss out on one of the core features of Fatality.Īrm Injury (Contusion) – Causes you to drop your weapon, deal 35% less damage and swing your weapon 15% slower.Ĭhest Injury (Abrasion) – Progressively drains Stamina and prevents Stamina regeneration. Choose wisely.īy default all of Skyrim is set to give and receive injuries. This option stuns your character when hit by a powerful blow, making you temporarily unable to move.įor that reason, it can make combat particularly brutal. Stamina – Swimming – by default you lose a small amount of Stamina while you swim.įull Body Stagger – by default Full Body Stagger is disabled. Stamina – Bow Hold - by default this cost makes you lose 5 points per second of Stamina while you are holding your bow back. You can select other options: 0, 10, 15, 20 or 25. ![]() Stamina – Bow Pull – by default this cost is set at 5 Stamina, and applies when you pull your bow all the way back. Stamina – 2H Weapons – by default this cost is set at 10 Stamina, and applies to normal swings with all two handed weapons – greatswords, battleaxes and warhammers. Stamina – 1H Weapons – by default this cost is set at 5 Stamina, and applies to normal swings with all one handed weapons – daggers, swords, war axes and maces. Stamina Management – by default you will deal 50% less damage when your Stamina is fully depleted, making it a lot more valuable in combat than it was before. ![]()
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